No more artificial or forced activities: with Terrakana, we offer a genuine team cohesion mechanic, based on gaming, cooperation, and the pleasure of sharing a moment together. A conversational game, accessible on Slack and Discord, designed to create a lasting bond between colleagues.
At Terrakana, we are convinced that it is by continuously sharing collaborative and playful experiences that teams build their true cohesion.
Romain Chavon, the creator of Terrakana, is a board game enthusiast who has managed teams in various startups as CTO (Chief Technical Officer) or CMO (Chief Marketing Officer): Black Angus, EazeeLink, Epopia.
Rémy Perla, creator of Epopia, recruited Romain as CMO in 2019, and together they perfected their management methods. Between Epopia’s great successes and painful failures, they maintained a united and motivated team that successfully reinvented itself year after year.
or book a free demo with Romain
In 2024, as the Epopia adventure drew to a close, Romain felt the need to reconnect with people: his colleagues, his old friends, and even those scattered across the globe. One evening, he decided to open a WhatsApp group, added about thirty people, and gave them an enigmatic instruction:
« Welcome to the survivors, You don't know why you're here, you don't all know each other. But you have a common goal: Do not get eliminated. The winner will claim the treasure. »
The guests, just like him, didn’t know it yet, but they had just set off a chain reaction that would take them very far.
At first, Romain offered simple challenges to win immunity and stay in the game: drawing contests, photographing a specific person as quickly as possible… Seeking to diversify the formats, he asked everyone to post a voice note to compliment another player. The players then became voices, personalities, and everyone began to reveal themselves. Then suddenly, the game evolved, and the players were split into 2 teams: the Reds and the Yellows.
Then began a whole series of team challenges, completely different every time, and the participants got more and more into the game:
– Sports challenge: taking the maximum number of steps
– Creative challenge: creating a funny photo edit by altering a picture of Romain
– Quiz: recognizing movies and TV shows
– Escape game: escaping a mind-bending digital labyrinth
– Photo challenge: taking photos of as many different instruments as possible
– Voice challenge: telling a story that nobody else knows
– Logic challenge: getting the highest score on a mobile logic game
– Musical challenge: singing a specific assigned song
– Cultural challenge: being the first to identify a celebrity by asking the right questions
…
And when the “Men in Black” challenge came along, where you had to gather as many people as possible in a photo wearing sunglasses, they met up in bars with their friends, and everyone met face-to-face for the first time. Later on, a photo of the Statue of Liberty had to be posted, and suddenly everyone was picking up their phones to find a buddy who might be near New York.
The players were all in, participating massively, starting to truly know one another, meeting up, and becoming friends. And that game lasted for 3 months!
At the end of these many weeks of play, punctuated by multiple mini-activities, Romain decided to organize a grand finale between the last two survivors. All the participants were invited to choose their champion to support them in these final trials. An obstacle course, a giant board game, and a music quiz—this grand finale was a moment of improvised celebration that rewarded Joëlle, who came in second, and Florian, the first grand winner!
It was over, and yet that was when things got serious: several players wanted to do it again, asking how to do it with their friends, and others wanted to be able to use the game at work to finally do something fun that would help them get to know their colleagues better.
One evening, Rémy, who had played in that game, called out to Romain: “That was incredible! We absolutely have to let others experience these feelings!”
And off they went! In a few months of hard work, they reproduced all the game mechanics on a free, open platform, Discord, and the first players tested the game. All curious onlookers were invited to join a game, and it worked. Yet, people kept saying the same thing: they didn’t want to connect with strangers, but with the people around them or their colleagues. A company even got in touch to use the game for its Team Building.
Having discovered the “1% cohesion” method and understood how Terrakana could fit into it, Romain decided to pivot to adapt the game to companies’ needs by multiplying the collaboration mechanics, enriching the catalog of challenges focused on Quality of Life and Conditions at Work (QVCT), and making the game completely asynchronous so that every colleague could participate whenever they had time, without locking up the whole company.
No more random Team Building activities picked just to entertain the gallery with zero added value for the teams. No more expensive team-building days that everyone will have forgotten after a week. Stop freezing entire companies just to check the “team building” box and make a LinkedIn post about the company’s dynamism. Romain and Rémy want to offer a Team Building that is finally useful for the company and truly fun for the teams, even when they are remote or split across multiple sites.
The first tests were a huge success, and Romain started talking about it to his entire network: the first contracts were signed, games followed one after another, and all the feedback was positive. The adventure was taking off!
Faced with this enthusiasm, Terrakana decided to adapt even more to corporate constraints and brought its solution to Slack, so that clients could use their internal chat tool without having to install anything extra.
Today, Terrakana is a solution on Discord and Slack with a catalog of over 60 challenges, approved by 47 companies and more than 2,000 employees!
So, ready to start your game?
or I’ll book a meeting with Romain
Terrakana is the story of two passionate entrepreneurs, Romain Chavon (CEO) and Rémy Perla (CTO), who each bring over 15 years of experience in creating innovative and meaningful projects.
Before Terrakana, Rémy founded Epopia, a narrative game via postal mail that filled over 150,000 children worldwide with wonder. Romain joined him as marketing director, and together for several years, they shaped a unique, immersive adventure filled with humanity.
Building on this professional and human connection, they continued their collaboration with a new project: Terrakana.
By swapping roles, but without losing the energy or the complementarity that unites them, they devised a conversational game designed to weave human bonds.
or book a free demo with Romain